TORCS Dataset Papers With Code
Por um escritor misterioso
Descrição
TORCS (The Open Racing Car Simulator) is a driving simulator. It is capable of simulating the essential elements of vehicular dynamics such as mass, rotational inertia, collision, mechanics of suspensions, links and differentials, friction and aerodynamics. Physics simulation is simplified and is carried out through Euler integration of differential equations at a temporal discretization level of 0.002 seconds. The rendering pipeline is lightweight and based on OpenGL that can be turned off for faster training. TORCS offers a large variety of tracks and cars as free assets. It also provides a number of programmed robot cars with different levels of performance that can be used to benchmark the performance of human players and software driving agents. TORCS was built with the goal of developing Artificial Intelligence for vehicular control and has been used extensively by the machine learning community ever since its inception.
CDS2K Dataset Papers With Code
UvA autonomous driving: Labbook 2020
CUHK03 Benchmark (Person Re-Identification)
Using Keras and Deep Deterministic Policy Gradient to play TORCS
PDF] Distributed Approach for implementation of A3C on TORCS
Generalization of TORCS car racing controllers with artificial neural networks and linear regression analysis - ScienceDirect
Martin Bauw (@BauwM) / X
TO-Scene: A Large-scale Dataset for Understanding 3D Tabletop Scenes
Imitation Learning with Dataset Aggregation (DAGGER) on Torcs Env - Artificial Intelligence Research
de
por adulto (o preço varia de acordo com o tamanho do grupo)