Mono - GDScript extends C# Script · Issue #38352 · godotengine
Por um escritor misterioso
Descrição
Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
The Ultimate Godot C# Setup Guide
Setting rect_min_size.x in _ready() has no effect on Control that is a child of ScrollContainer · Issue #28463 · godotengine/godot · GitHub
Not able to print on console using GD.Print(abc); · Issue #42197 · godotengine/godot · GitHub
Godot give error missing scripts_meta file when try to export without C# script. · Issue #35707 · godotengine/godot · GitHub
GDScript indention syntax mixed in the C# script as I indent · Issue #30054 · godotengine/godot · GitHub
C# autocomplete in built-in script editor · Issue #24947 · godotengine/godot · GitHub
Vector2 constants bug with C# · Issue #33712 · godotengine/godot · GitHub
GDScript cannot infer the type of a variable initialized with a typed method call · Issue #68069 · godotengine/godot · GitHub
Error MSB4236: The SDK 'Godot.NET.Sdk/4.1.1' specified could not be found. · Issue #81940 · godotengine/godot · GitHub
Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub
C# Script Registration that use Generics can error out in the ScriptManagerBridge · Issue #79519 · godotengine/godot · GitHub
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub
Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub
de
por adulto (o preço varia de acordo com o tamanho do grupo)